They're not weighted at all and if the game doesn't crash on you, then certainly the Nameless God as a first boss would be impossible to beat anyway. So I've quickly whipped up something similiar for Salt and Sanctuary that replaces old enemy locations with different ones, because I've finished the game a few days ago and it seemed appropriate. I have recently watched the boss randomizer (replaces every monster with bosses) run by LobosJR of Dark Souls and I've enjoyed them a lot.
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